Wordpress plugins
tsParticles WP Block

tsParticles WP Block

Version : 2.11.0
Tested up to : 6.1.3
Number of download : 0
Author : matteobruni
Average rating : 0 / 5 on 0 votes 0 votes, 0 avg.rating

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tsParticles WP Block
tsParticles WP Block
tsParticles WP Block
tsParticles WP Block

Official tsParticles WordPress Plugin Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for Web Components, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, React, Riot.js, Solid.js, Inferno. Official tsParticles website with options editor: https://particles.js.org Official Social Channels: GitHub Discord Slack Telegram Reddit Twitter Bug Fixes Removed console log, closes #5003 Fixed getPositionOrSize function Fixed some shapes New Features Added refresh flag for loading plugins, this will prevent multiple refresh of the instance Added animated gif support to image drawer (use it with caution, gifs are heavy) Added setLogger and getLogger functions, this will prevent console.log mistakenly left in the code. Added export plugins, previous export functions were removed (barely used), and a 3 new plugins are available. The available exports plugin are: Image, JSON, Video. The first two were already present, the third one is new. Added new rounded polygon shape Other Changes Removed fallbacks for requestAnimationFrame, they’re useless. Added tree shaking capabilities Added ESLint no-console rule, to avoid other issues likes #5003, getLogger must be used when needed some logs. How do setLogger and getLogger functions work? If you want to customize the log of tsParticles you can call setLogger(logger) function, passing a ILogger object. The setLogger function prevents undefined properties assigning the default one. `ts setLogger({ debug: console.debug, error: console.error, info: console.info, log: console.log, verbose: console.log, warning: console.warn, }); ` This assigns all the log functions console functions, but you can use empty functions (() => {}) to disable every function. If there’s a console.log left like in #3552, #3528 or #5003, you can disable the log property of the setLogger parameter to get rid of it, so you don’t have to wait the next release. The getLogger function, returns the object set using setLogger, every plugin MUST use getLogger() for logging things, so mistakes can be fixed easily, even errors can be muted or redirected to your favorite logging platform. If you want to log something use this code: `ts getLogger().log(“tsParticles is awesome”); ` = 2.10.0 New Features Added max speed value to collisions options Added range values to spiral shape options, added widthFactor value Added new arrow shape Added new cog shape Added mode to more coordinates options Added error prefix to standardize error messages Added image preload and name to shape options. Preload an image with a name, so it can be retrieved using only that in the options. Added compatibility with another old particles.js library (deprecated but some samples can be found around) Added new path plugin, using svg paths as a source Added delta to path generators Added delay options to particles values animations (opacity, size, color, stroke), closes #4985 Bug Fixes Fixed typo in fireworks bundle exported types Fixed presets without particles count Improved container reset Fixed window resize fired during the initialization Improved spiral shape Fixed ICoordinates types Fixed some load functions that weren’t async Fixed some shapes particle init Other Changes Improved image shape Changed despawn confetti action using opacity animation, was life duration, closes #4978 All the components for Front End frameworks were removed from this repository, each one now has its own repository. This is mainly for maintainability. It’s easier to support multiple Front End frameworks versions in a dedicated repository instead of a multipurpose monorepository. Vue.js 2.x and 3.x were kept split because they have many differences. Angular (ng-particles): https://github.com/tsparticles/angular Astro (astro-particles): https://github.com/tsparticles/astro Ember (ember-tsparticles): https://github.com/tsparticles/ember Inferno (inferno-particles): https://github.com/tsparticles/inferno jQuery (jquery-particles): https://github.com/tsparticles/jquery Lit (lit-tsparticles): https://github.com/tsparticles/lit (WIP) Preact (preact-particles): https://github.com/tsparticles/preact React (react-particles): https://github.com/tsparticles/react Riot (riot-particles): https://github.com/tsparticles/riot Solid (solid-particles): https://github.com/tsparticles/solid Stencil (`stencil-particles): https://github.com/tsparticles/stencil (WIP) Svelte (svelte-particles): https://github.com/tsparticles/svelte Vue.js 2.x (vue2-particles): https://github.com/tsparticles/vue2 Vue.js 3.x (vue3-particles): https://github.com/tsparticles/vue3 Web Components (web-particles): https://github.com/tsparticles/webcomponents WordPress (wordpress-particles): https://github.com/tsparticles/wordpress Removed all presets from this repository for a single one (https://github.com/tsparticles/presets) in the @tsparticles organization, this will make easier to contribute to specific presets or create new ones. Added global variables to window object, so they are always accessible Migrating output to ES2021, it’s widely used and supported = 2.9.3 Bug Fixes Fixed some plugins, they weren’t loading correctly the options = 2.9.2 Bug Fixes Added missing shapes to confetti bundle Fixed issue with emitters plugin that spawned an unwanted emitters, fixes #4905 = 2.9.1 Bug Fixes Fixed missing plugins in wordpress component Fixed confetti bundle package.json Fixed confetti.create function in confetti bundle = 2.9.0 New Features Creating confetti bundle, easier confetti animations usage. Removed confetti function from the preset, this bundle replaces this feature. Creating fireworks bundle, easier fireworks animations usage. Minor Changes Added version to the Engine object. Added color and colorOffset properties to split options. Changed default particles number value to 0, the previous default value was meaningless. You must specify a number now, it’s easier to implement emitters plugin since you can declare just the emitters property without specifying 0 particles. If you need any number, you declare it ignoring the default value. = 2.8.0 New Features Reworked move.trail options, created a fill property that is an object with color and image, closes #4882 Bug Fixes Fixed polygon mask position issues Fixed polygon mask scaling issues = 2.7.1 New features Added loop options to sounds audio values Added volume buttons to sounds plugin Other Changes Moved out some plugin specific code from the engine to the dedicated plugin 2.7.0 Bug Fixes Fixed issue with animation random size, multiplying again the pixel ratio Added missing export EventType Fixed Engine package exports New Features Added shape options to circle, added range (min/max object) values to polygon and star shape options Changed default file for slim and full bundles, using the bundled file Added support for multiple shape drawers declared at once instead of adding a shape drawer multiple times Added ranged values in stroke width and opacity properties Added loops count to color animations Improved density values, now is 1:1 with number on 1080p resolution with pixel ratio of 1 (this is not a breaking change since nothing breaks, but it changes the behavior of existing values) Density values now has width/height values instead of area/factor, for compatibility reason width is mapped to area and height to factor. Created sounds plugin, with mute/unmute icons Added explosion sounds to fireworks preset Circle Options In particle.shape now it’s possible to set another option to the circle shape, angle. The new property accepts a number or a { min: number; max: number } object, when only number it’s going to be { min: 0, max: <value> }. This creates partial circles starting from min to max, both values must be specified in degrees. If this value is ignored the default value is: { min: 0, max: 360 } (the full circle). Examples ` … shape: { type: “circle”, options: { circle: { angle: 180 } } } … ` This examples creates horizontal half circles ` … shape: { type: “circle”, options: { circle: { angle: { min: 90, max: 270 } } } } … ` This examples creates vertical half circles Density options The density options are changed a bit, instead of area/factor values, the width/height values are introduced and mapped respectively. The default values are changed to width 1920 and height 1080, so on a FullHD resolution on device pixel ratio 1 the particles number is the one specified in the options. Since width and height are multiplied together, they can be swapped and nothing changes. The formula for the density is: (canvasWidth * canvasHeight) / (densityWidth * densityHeight * devicePixelRatio^2) Notes on existing configurations Since many configs had a density.area value of 800, you’ll see less particles, just a few less. If you have also a factor value, you won’t notice any difference. When only area is set, if you want to keep the previous configuration, set factor to 1000. Since the default factor (height) value is 1080 now, the difference should be barely noticeable. 2.6.0 Bug Fixes Improved angular component id management Fixed multiline text shape (and relative demo) Fixed issues with links colors and themes, fixes #4841 New Features Added new resize object to interactivity options, can change the debounce delay, fixes #4803 WordPress plugin is now localizable, closes #4807 Other Changes Fixed dependencies charts on README files, closes #4763 Added reset to path generators, this fixes issues with sea anemone and polygon path plugins 2.5.4 New Features Added localization support 2.5.3 Bug Fixes Fixed issue with reduce duplicates flag, fixes #4805 2.5.1 Bug Fixes Fixed issue with ES modules 2.4.0 New Features Added reset method to updaters, this method will be called after a particle loses a life. Created the motion plugin for handling motion sickness, I moved this feature from the engine to a plugin since I prefer to have it more customizable. Everyone now can create their own motion sickness plugin, instead of having a standard behavior for everyone Added mutation observer to avoid style changes to the canvas when the fullScreen option is enabled (default behavior) Moved all easing functions to plugin packages, slim now depends on easing-quad since it’s the default value used in repulse and attract Added support for multiline text in canvas mask text options, separator and spacing are customizable values Added aria-hidden="true" to canvas element, fixes #4785 Removed all canvas context save/restore calls, this should be a huge improvement to general performances Added the particles pool for reusing destroyed particles, every tsParticles instance will have its own pool Changed collision absorb code, added absorb.speed option to collisions section Added delay to root options, fixes #4766 Bug Fixes Fixed infection plugin Fixed issue with polygon mask when particles bounce on the polygon edges Fixed issue with rgb(), hsl() and hsv() values in color option values Other Changes Refactored plugins to avoid passing options in init functions since it’s no more necessary Removed initAsync function from plugins, standard init is now async for all plugins Removed polygon mask plugin from the tsparticles package, this is a breaking change only for those that are using it. Since it’s a heavy plugin and not so much used, I have preferred removing it from the tsparticles package. Changed tsconfig target from es6 to es2019 (less transpilation to a reasonable target). The compatibility is still very high, reducing the bundle size. 2.3.5 Bug Fixes Fixed issue when loading Absorbers and Emitters options 2.3.4 Bug Fixes Handling “mid” value in links color value Fixed links id generation algorithm, it could improve links performances Other Changes Moved some specific code to correct plugins 2.3.3 Release 2.3.1 Release

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